Status Summaries
CX | |
+1 | labor task DR |
+1 | To Hit DR |
+1 | IFT DR |
+1 | MOL, PF, SMOKE availability dr |
+1 | ATMM availability dr (EXC: Tank-Hunter Hero) |
+1 | CC attack |
-1 | when attacked in CC |
+1 | Search/Recovery dr |
+1 | Ambush Status dr |
No advance into Difficult Terrain, Double Time | |
-1 | IPC |
Remove if broken |
TI | |
No advance, fire, move, labor tasks | |
+1 | CC attack |
-1 | when attacked in CC |
No Tank-Hunter Hero creation | |
Remove if broken |
PIN | |
NA if Cavalry, vehicles, in Water Obstacles, berserk, | |
Heroic, Aerial, Climbing | |
FP x ½ [EXC: CC defense] | |
Fire MG/IFE/Canister as Area Fire | |
No advance, move | |
No SW/Gun transfer | |
No FT/DC/IF | |
No Multiple ROF | |
No CA change | |
+2 To Hit DR Case D | |
CT AFV CE crew goes BU | |
OT AFV CE crew remains CE, +2 To Hit DR Case D, | |
MG/IFE/FT/Canister FP x ½ | |
CE Passengers go BU | |
AFV Riders Bail Out | |
No FFMO, FFNAM | |
Leader may not use leadership rating | |
No SMC Voluntary Rout | |
No CC Reaction Fire | |
CCV reduced by 1 | |
No Tank-Hunter Hero creation | |
Remove if broken, goes berserk, becomes Battle | |
Hardened, becomes Heroic |
WALL ADVANTAGE | |
A unit may claim WA at the following times: | |
• | During its setup |
• | At the end of any RPh |
• | During its MPh/APh |
• | When losing HIP status |
• | Whenever all enemy units lose/forfeit WA |
• | over shared wall/hedge hexsides |
WA may be forfeited at any other time but never between an enemy action being declared and that action being completed. |