Defensive Fire Phase A = ATTACKER Action B = BOTH SIDES Action D = DEFENDER Action
START: | |
D | Fire Ordnance Dispersed SMOKE |
D | OBA |
DURING: | |
D | Designate Mortar Spotter |
D | Fire |
D | Declare Wire, Set DC, Roadblock, Path, |
D | Panji Clearance (TI) |
D | Flame Clearance (TI) |
D | Destroy or malfunction SW/Guns |
D | Dismantle or reassemble SW/Guns |
D | Limber or unlimber (TI-unlimber) Guns |
END: | |
D | Remove First Fire and Final Fire |
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Possible Critical Hit | |
Possible Improbable Hit | |
Possible Unlikely Kill | |
MC Heat of Battle | |
Field Phone Loss |
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IFT Attack Cowers | |
Gun ≤ 40mm Multiple Hit | |
Sherman 75mm, M24 Chaffee Multiple Hit |
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Level A/B Booby Traps TC Casualty Reduction | |
RCL TH DR Possible Flame | |
PF TH DR Inexperienced Firer Casualty Reduction |
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DC/SCW/To Kill DR is Dud | |
Level A/C Booby Traps TC Casualty Reduction | |
Ammunition Shortage MMC Replaced | |
MC Casualty Reduction/broken (broken MC eliminated) | |
PF TH DR Casualty Reduction |
TABLES USED IN THIS PHASE | |
A14.3 | Sniper Attack |
A14.4 | Sniper Check |
A15.1 | Heat of Battle |
B24.72 | Flame Clearance Attempts |
C13.31 | PF/PFk Availability |
FINAL FIRE SUMMARY | |
Unmarked: Fire normally, but may not use Intensive Fire. | |
First Fire marker: Area Fire (Sustained Fire) or Intensive Fire only against adjacent or same hex targets. | |
Final Fire/Intensive Fire marker: No firing allowed. |