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Defensive Fire Phase A = ATTACKER Action B = BOTH SIDES Action D = DEFENDER Action

START:
D Fire Ordnance Dispersed SMOKE
D OBA
DURING:
D Designate Mortar Spotter
D Fire
D Declare Wire, Set DC, Roadblock, Path,
D Panji Clearance (TI)
D Flame Clearance (TI)
D Destroy or malfunction SW/Guns
D Dismantle or reassemble SW/Guns
D Limber or unlimber (TI-unlimber) Guns
END:
D Remove First Fire and Final Fire
ORIGINAL 2 DR:
Possible Critical Hit
Possible Improbable Hit
Possible Unlikely Kill
MC Heat of Battle
Field Phone Loss
ORIGINAL DOUBLES DR:
IFT Attack Cowers
Gun ≤ 40mm Multiple Hit
Sherman 75mm, M24 Chaffee Multiple Hit
ORIGINAL 11 DR:
Level A/B Booby Traps TC Casualty Reduction
RCL TH DR Possible Flame
PF TH DR Inexperienced Firer Casualty Reduction
ORIGINAL 12 DR:
DC/SCW/To Kill DR is Dud
Level A/C Booby Traps TC Casualty Reduction
Ammunition Shortage MMC Replaced
MC Casualty Reduction/broken (broken MC eliminated)
PF TH DR Casualty Reduction
TABLES USED IN THIS PHASE
A14.3 Sniper Attack
A14.4 Sniper Check
A15.1 Heat of Battle
B24.72 Flame Clearance Attempts
C13.31 PF/PFk Availability
FINAL FIRE SUMMARY
Unmarked: Fire normally, but may not use Intensive Fire.
First Fire marker: Area Fire (Sustained Fire) or Intensive Fire only against adjacent or same hex targets.
Final Fire/Intensive Fire marker: No firing allowed.
Verarbeitung des Skripts: 0.0071141719818115 Sek.