Close Combat Phase A = ATTACKER Action B = BOTH SIDES Action D = DEFENDER Action
START (per location) | |
B | Place Hidden units in a CC location under “?” |
B | Check for Ambush |
D | Attempt Tank-Hunter Hero creation |
B | Check for Sequential CC |
B | Attempt Prisoner escape |
B | Attempt Abandoned vehicle capture |
B | Units declare SMC solo status |
DURING (per location) | |
B | Units declare CC attacks (ATTACKER first) |
B | Attempt ATMM attack (German, Japanese Tank-HunterHero) |
B | Resolve CC attacksRemove berserk if all Known Enemy units present eliminated in CC |
B | Capture unescorted abandoned vehicles |
B | Flip CC to Melee or remove |
END (of Phase) | |
B | Resolve non-Flame clearance attempts |
B | Remove TI and Pin |
B | Destroy tunnel entrance |
B | Flip Stun to +1 |
A | Gain Concealment |
![]() |
|
CC Attacker may withdraw | |
Possible Leader Creation in CC | |
Possible Unlikely Kill | |
Field Phone Loss |
![]() |
|
Level A/B Booby Traps TC Casualty Reduction | |
Flail removed when clearing mines |
![]() |
|
ATMM CC Dud | |
CC Defender may withdraw | |
CC Attacker vs manned vehicle Casualty Reduction | |
Flail Tank eliminated by A-T Mines | |
Flail Tank Immobilized by A-P Mines | |
Level A/C Booby Traps TC Casualty Reduction | |
Minefield Clearance Casualty Reduction |
MISCELLANEOUS TABLESUSED IN THIS PHASE | |
A11.4 | Ambush |
A12.121 | Concealment Gain |
A18.2 | Leader Creation |
B24.7 | Clearance Attempts |
C13.7 | German ATMM |
G1.421 | Tank Hunter-Hero Creation |
G1.4321 | Tank Hunter-Hero ATMM |
G2.7* | Jungle Clearance Attempts |
no table provided | *Rule only |