Advancing Fire Phase A = ATTACKER Action B = BOTH SIDES Action D = DEFENDER Action
START: | |
B | Drifting SMOKE |
A | Fire Ordnance Dispersed WP |
DURING: | |
A | Fire |
A | Limber or unlimber (TI-unlimber) Guns |
A | Resolve Placed DC attacks |
A | Remove berserk if all Known Enemy eliminated with TPBF |
END: | |
B | Check Flame to Blaze or spreading Blaze |
B | Remove Prep Fire, Intensive Fire, No Fire, and Bounding Fire |
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Possible Critical Hit | |
Possible Improbable Hit | |
Possible Unlikely Kill | |
MC Heat of Battle | |
Field Phone Loss |
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|
IFT Attack Cowers | |
Gun ≤ 40mm Multiple Hit | |
Sherman 75mm, M24 Chaffee Multiple Hit |
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Level A/B Booby Traps TC Casualty Reduction | |
RCL TH DR Possible Flame | |
PF TH DR Inexperienced Firer Casualty Reduction |
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DC/SCW/To Kill DR is Dud | |
Level A/C Booby Traps TC Casualty Reduction | |
Ammunition Shortage MMC Replaced | |
MC Casualty Reduction/broken (broken MC eliminated) | |
PF TH DR Casualty Reduction |
TABLES USED IN THIS PHASE | |
A14.3 | Sniper Attack |
A14.4 | Sniper Check |
A15.1 | Heat of Battle |
B25.6 | Spreading Fire |
C13.31 | PF/PFk Availability |